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Drug dealer simulator xbox one price
Drug dealer simulator xbox one price









drug dealer simulator xbox one price

With just a few people doing it, it’s a clever hack that can boost visibility for your game ahead of its release. To round out the discussion on ‘separate store page for your demo’, here’s where I am. Being precious just limits your early reach.) (There’s no reason not to get streamers playing your game at ANY point in its development that it’s fun and playable. I think this is a big missed opportunity for most devs nowadays. One silver lining: any kind of demo - standalone page or not - does allow streamers to easily play early versions of your game.

drug dealer simulator xbox one price

I think jury is out on ‘demo on game’s page’, like Yes, Your Grace also tried, though. (It’s out on April 28th!) So… I don’t know that they’re doing that badly, haha. On the other hand, Moving Out seems to have 5,300 followers, so probably ~35,000 wishlists already by my rough estimates. a lower-profile demo attached to the main product, which could mess with the Steam algorithm on it - I believe?” a demo on the actual product page, which they are doing for Moving Out with Team 17, and my 2c was: “You can get separate publicity and positive public reviews/hype as a ‘released’ demo. The SMG Studios crew asked me why people were doing this vs. īut this does feel like a bit of a weird hack, yep. most of it is just internal Steam traffic.” Looks like Stoneshard has been another similar triumph. As the Backbone game crew reminded me when replying to my Tweet: “check out Backbone: Prologue, it amassed 150k downloads and 95k wishlists on the main Steam page in a year since release.











Drug dealer simulator xbox one price